
MotionCraft
No animations. Just a local model.
Details
- Categories
- Developer ToolsGaming & Game DevAI
- Use Cases
- Product LaunchAI Agents
- Target Audience
- AI DevelopersDesignersFreelancers
- Pricing
- Free
- Platforms
- Desktop
About MotionCraft
MotionCraft is an RL-based motion generation model for game developers. Instead of hand-crafted animations, keyframes, or motion capture, the model generates character movement in real time, directly inside Unreal Engine 5. The model is already trained and runs locally on your machine. No cloud dependency, no latency. Clone the repo, run the demo, and see a skeleton character moving through a level with zero animation assets. Every step, turn, and reaction to the environment comes from the model output. This is an early MVP. Current capabilities are intentionally limited: forward locomotion and turning, a specific skeleton, Windows 11 and NVIDIA GPU required. We're sharing it now because we want feedback from developers who've hit the animation wall, solo devs building 3D games without the budget for a motion pipeline, small teams that want to prototype movement without rebuilding state machines every time the design changes. The long-term goal is characters that handle complex terrain, react to obstacles, and move naturally all from a model, with no animation pipeline involved. This is the first public step. Free to use. Custom builds available for specific projects.
Product Insights
MotionCraft is a reinforcement learning motion model that generates real-time character movement locally within Unreal Engine 5. It eliminates the need for animation assets, keyframes, or cloud dependencies by outputting physics-based locomotion directly on the machine.
- Runs locally on Windows 11 with NVIDIA GPUs to ensure zero latency and full privacy.
- Eliminates the traditional animation pipeline by replacing assets with model-generated movement.
- Distributed as a free-to-use tool for character locomotion and design prototyping.
- Enables real-time environment reactions without the use of complex state machines.
Ideal for: AI developers, designers, and freelancers building 3D games who need to prototype character movement without the budget for a full motion capture pipeline.
Screenshots
Reviews (2)
Average 4.0 out of 5
Based on 2 reviews

Comments (1)
Excited to share the first public release after almost a year of hard working. Try it and let us know what do you think.